About Me
I am a hobbyist game developer; in my free time I love to go on a jam or design/create games!
I started my adventure with making games somewhere in early primary school (circa 2005) with Warcraft 3’s map editor where I created some simple maps and mods with the use of the simplified scripting system (triggers). Later on I discovered RPG Maker and tried to make some custom Pokemon games of my own.
Occasionally I would make a simple game in some programming language, I made an Asteroids clone in python for the Coursera’s Interactive Programming in Python course. Eventually in High School I had my first contact with Unity3D and tried to create a few games, but it eventually fell apart. After that University started, and I began my work as a junior Scala developer in a software house in Warsaw which put my gamedev hobby on hold. Since 2017, I have been slowly getting back into the hobby. In my portfolio on the website you can see some games I have created since then.
I have a great passion for MMORPGs especially World of Warcraft; I could talk about its design flaws and positives for hours; the same is true about character classes.
About Blog
The main idea for the blog (for now) is that it will be gamedev focused with occasional general programming topics combined with JVM, low-level, programming languages, computer graphics related stuff - as they also are interesting to me.
A blog about everything does not attract attention so at the very least I will try to keep things separated.